From zero to app store across 4 platforms including AR glasses

RE'FLEKT

·

2025

Overview

Situation

I led product design over one year at RE'FLEKT, building an MVP SaaS platform from scratch.

Situation

I led product design over one year at RE'FLEKT, building an MVP SaaS platform from scratch.

Problem

Industrial companies relied on phone calls or basic video to guide field technicians. Without shared visual context, instructions were misunderstood and resolution times stretched.

Problem

Industrial companies relied on phone calls or basic video to guide field technicians. Without shared visual context, instructions were misunderstood and resolution times stretched.

Challenge

No existing product, design system, or validated patterns. Multi-platform required from day one (iOS, Android, Windows, AR glasses). The company was pivoting its entire business model from project-based to SaaS.

Challenge

No existing product, design system, or validated patterns. Multi-platform required from day one (iOS, Android, Windows, AR glasses). The company was pivoting its entire business model from project-based to SaaS.

Disciplines

User research prototyping cross-platform design systems AR interaction design multi-branding

Disciplines

User research prototyping cross-platform design systems AR interaction design multi-branding

Impact

Shipped a functional MVP across 3 platforms and AR glasses within one year, from zero codebase to app store. Enterprise clients adopted the platform for live support operations.

Impact

Shipped a functional MVP across 3 platforms and AR glasses within one year, from zero codebase to app store. Enterprise clients adopted the platform for live support operations.

Overview

Process

Outcome

View Process

Approach

Validate before building: prototype-first

The company was pivoting to SaaS, building the wrong product wasn't an option. Interviews and journey mapping with field technicians surfaced a clear pain point: support broke down when complex machines were involved. I built rapid prototypes testing whether shared visual context would reduce misunderstandings, and confirmed the interaction model before committing engineering resources.

Crossplatform Design System

Four platforms from day one meant UI inconsistencies would compound fast. I built a shared design system across iOS, Android, Windows, and AR glasses, then extended it for multi-branding so enterprise clients could deploy under their own identity.

Prototyping with touch control

AR glasses had no touch input: users interacted through physical buttons on the temple. I prototyped how UI behaviors mapped to button inputs. For example, the physical constraint led us to add a "focus" behavior indicating where the user was pointing, which then improved navigation clarity across all platforms.

Outcome

Key results

  • Shipped MVP across 3 platforms and AR glasses within one year, from zero to app store

  • Design system enabled consistent behavior across mobile, desktop, and AR, reducing fragmentation at scale

  • Multi-branding capability allowed enterprise clients to deploy under their own identity

  • Prototype-first approach validated the interaction model before heavy engineering investment

  • AR-driven simplification improved interface clarity across the entire product

  • Enterprise clients adopted the platform, contributing to the company's SaaS transition

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Ivan Bonin

©2026

Ivan Bonin

©2026

Ivan Bonin

©2026